Debugging Hokm through state snapshots
Dalo Hokm QA tools for snapshots and targeted state construction, distinguishing debugging capabilities from executed tests.

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Game DevelopmentDalo Hokm QA tools for snapshots and targeted state construction, distinguishing debugging capabilities from executed tests.
GameplayKot and HakemKot in Dalo: Hakem-team context, configured thresholds and classification separate from score mutation.
GameplayDalo Hokm’s Hakem selection: reveal ordering, stage snapshots and the boundary before the main deal.
GameplayFollowing suit in Dalo Hokm, ownership through InstanceId and the difference between legal-card lists and execution authority.
GameplayPublic Hokm bot memory in Dalo: recorded cards, void-suit evidence and the precise meaning of remaining-trump estimates.
GameplayHow Dalo’s baseline Hokm bot conserves trump, finds a low-cost winning card and reports its selection reason.
Game ArchitectureWhy Dalo’s CardHand separates adding, removing by ID and sorting, and which invariants it leaves to game flow.
Game ArchitectureDalo’s GameEventBus contract: CardPlayed data, publication timing and listener responsibilities during synchronous dispatch.
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