The problem I needed to solve
Before more complicated tactics, I wanted an explainable baseline. A bot should play legally and at least distinguish its partner from an opponent.
Implementation in this snapshot
HokmBasicBotCardStrategy.ChooseCard gets legal cards from HokmLegalCardValidator. It leads with a low-cost card, conserves strength when its partner is winning, and seeks the lowest winning card against an opponent.
The design decision and its cost
When winning is impossible, it continues with a low-cost choice. HokmBotCardSelectionReason reports the reason, separating selection from rejected input.
Current boundaries
This strategy has no advanced memory or future search. The word bot does not establish human-level skill or any particular win rate; its value is a comprehensible baseline.
A low-cost choice with an explicit reason
For this baseline bot, the lowest-cost card is not necessarily the hand’s lowest rank. CompareCardForLowestPower first prefers non-trump over trump, then compares rank strength and finally suit order. That is an explicit trump-conservation policy. The bot uses ChooseLowestSafeCard when leading a trick. Safe in the method name does not guarantee winning; this baseline does not model opponents’ void-suit evidence or future threats.
When the partner currently leads, the bot proposes its low-cost choice. Against an opponent, ChooseLowestWinningCard examines legal cards and retains candidates accepted by CanCardBeatCurrentWinner. Trump beats non-trump, non-trump cannot beat an existing trump, and other comparisons depend on lead suit and rank strength. This evaluates the current winner of an incomplete trick, not the final winner after everyone plays. A later player may still beat the chosen card.
ChooseCard rejects missing inputs, invalid configuration, a complete trick or absent legal options. Successful results include HokmBotCardSelectionReason, distinguishing leading, partner support, beating an opponent and discarding. This makes policy changes traceable to decision branches. ChooseCard neither removes the card nor advances turns, though. Its recommendation must pass through a valid execution path; AI selection does not replace game-rule enforcement.
What this stage taught me
For me, this provided a comparison point. Later intelligence should improve identifiable decisions rather than redefine card legality from scratch.




